The Walking Dead: Michonne

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The Walking Dead: Michonne Episode 2 “Give No Shelter” Review

Episode Two of The Walking Dead: Michonne picks right up where we left off. After being caught in the middle of a disagreement over the stealing of supplies, Michonne and her new allies Pete and Sam need to escape the clutches of the Monroe settlement, run by brother and sister duo Randall and Norma.

The Walking Dead: Michonne action sequences will always include some of the most driven and heart pounding moments of the entire game. Though some may find the point and click controls overused and underwhelming, the context behind each quick time event is still there to keep you on the edge of your seat.

Early on in the episode the decision must be made as to whether or not you help take down [X] character or support your ally to take down another [X] character. Though sounding simple, you can’t help but find your mind ticking over at the decision. Telltale always succeeds in throwing us emotionally into the minds of the story and characters. In regard to Telltale game decisions you can stop and think tactfully or stay in the moment and trust your instincts. A lot of the time I opted to trust my gut to make the game play as realistic and engaging as possible.

The episode chooses to jump back in time again and explore one of the most difficult moments in Michonne’s life, the loss of her girls. Unlike episode one where a few action moments cut between these past and the present moments, in episode two the player takes control of Michonne again to explore her apartment and someone comprehend what has happened to her family or where they could possibly be. This brought a bigger importance and significance to Michonne’s past and helped the player further understand Michonne’s current state of mind. It also made me more eager to find out the truth (if there ever will be any) behind the status of Michonne’s daughters.

Fans of season one and season two of Telltale’s Walking Dead series will be familiar with a few particular scenes that may have left them turning away or cringing at the screen because of the gore factor (cut to Clementine stitching her arm up in the shed or Lee getting his arm chopped off). Episode two of The Walking Dead: Michonne features such a moment though I won’t spoil what that is for anyone.

One of the few downsides of the episode was how short it was (approximately one hour for the average player). The only consolation was that it didn’t necessarily feel short. Looking back, various narrative elements did occur and took the story towards its appropriate direction. It will be interesting to see where Michonne’s story takes us for the final episode.

The Good

  • Creative combat styles
  • Driven storylines

The Bad

  • Much too short episode
8

Written by: Lauren Hutchinson

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