Exclusively on PlayStation 4, The Tomorrow Children is set in a world where humanity is all but gone, leaving only a void and somewhat of a literal blank space and canvas. As a projection clone, it’s your job to help rebuild the world by gathering resources and helping put them to use.
The adventure video game allows players to build and explore various environments. The graphics and setting allow for a vast yet simplistic landscape very much resembling a scenario of falling into white space.
It’s easy to admit that The Tomorrow Children is somewhat of an odd game. From the get go I found myself wondering whether I was playing a propaganda game that had secretly been released to the world. I know, that’s an odd thing to say. On one hand, the ‘propaganda’ is there for a reason and helps establish the soviet inspired post-apocalyptic dystopian world. On the other, it’s slow pace and moments of awkward silence between you and the, shall we say a sort of ‘voice of God’, made the game a lot less polished and somewhat creepier than it could be.
In terms of the game’s overall objective or goal, it’s your task to gather the resources and upgrade the towns. As simple as this sounds, I found myself wandering after the initial ‘tutorial’ level with doubts as to what I was supposed to do or where I was supposed to go. Sure, I was supposed to gather and build but how this was to come into play I did not know.
It’s becoming more and more prominent that video game developers are wanting players to be challenged and not have things handed to them. In spite of this, players still have to have at least some sort of guidance, especially at times when players might need to know more e.g. destinations, goals or instructions.
The projection clone always resembles a young girl and cannot be changed a part from class customization etc. Players can choose between various classes such as engineers, radio officers or mine workers that each grant various perks or traits though I mainly opted for which outfit looked the nicest.
The Tomorrow Children’s art style and overall aesthetic will no doubt be one of its defining factors in regard to growing its audience of players. Dylan Cuthbert, Q-Games and The Tomorrow Children developer, recalled the company’s desire to make a game with elements of a social experiment.
One of the stand elements of The Tomorrow Children is its focus around a community. Though the game is community driven through its narrative elements, it also opts to allow players to come across other online players at various moments of the game. Players are never against each other but instead there to help each other in making the world whole again. Although this concept is a fascinating idea, it wasn’t necessarily portrayed this clearly.
Teamwork though is one of the main ‘game-play’ features and even though you spend most of your time on your own doing your own business it is fun to actually have to briefly wait in line to use the work bench. These realistic elements tend to be erased based off player experience in other games, e.g. no one wants to wait, so it comes as a refreshing and realistic take on video game crafting.
Though frustrating to some, The Tomorrow Children will no doubt be a fun and challenging soviet inspired game to a lot of curious players that ready for something different.
- Interesting ideas and concept
- Unique art style
- Lack of direction
- Slow pace